I simply didn't like it. 3 seconds in it felt like a funny game, afterwards it feels like a boring, glorified chore.
I simply didn't like it. 3 seconds in it felt like a funny game, afterwards it feels like a boring, glorified chore.
Phil made a vow, his dildo will be found
yes yes it will
Well, it was a fun ride.
In front of you is a lovingly assembled puzzle game with a seemingly minimalistic but atmospheric story.
The core gimmick of the game works well with the neat level design. You get used to it quickly, but for the particularly nimble, the developer gives you a chance to refresh your look on the game's mechanics by presenting to player hard to collect batteries scattered one per level.
In addition, the game has flaws in the form of a couple of barely noticeable visual bugs, the already mentioned problems with grass assets and the lack of visual presentation of some not particularly intuitive gameplay elements - for example, I had to turn to a friend to accidentally realize that repair crates have physics.
Despite all forgivable flaws - I enjoyed getting through the game 100%, and would happily replay again one day.
Would recommend.